
At the same time, the train systems modelling is based on the prototype that was built under Garry’s Mod/Source Engine and a lot of other development work, by this time it’s pretty solid. A lot of graphic polishing and additional features will follow after the beta test. Much of the focus right now is on getting the game fully playable and ready for public testing. For this project I’ve developed a workflow to let us create high pixel density on all surfaces and also permit us to constantly make adjustments with the 3D models in the game - so all of the screenshots are subject to change. I’m doing all the engineering and programming for this project, as well as textures and material work. Lots of graphics detail - although everything is still a work in progress.


#Metro train simulator simulator#
Subtransit is a metro train simulator game that focuses on post-USSR metro networks (at least, at the moment) - on a few trains which are practically legendary around that part of the world (due to their durability and for how long they are in service). If any of you are members of UE4 discord, you’ve probably seen me mention it already. This is a project I’ve been working on for quite a while.
